"We're off to kill a bunch of mutant fish creatures? I knew I'd need that one-legged wetsuit one day!"
I found that the game’s controls took a little bit of getting
used to. Aiming with the gyroscope is actually pretty great and allows for
moving while aiming without the need for a Circle Pad Pro, though I often found
myself winding up contorted into strange positions on the sofa. I also found
myself accidentally using herbs when I wanted to fire and throwing grenades
when I meant to heal a little too often. This is particularly annoying with the
herbs, as you can only keep a very limited amount with you, so using one up
accidentally can be frustrating. Generally speaking though the control scheme
works perfectly fine, and the gameplay itself is solid, occasionally even
fantastic. The game is undoubtedly at it’s best early on, when the ship is
still new and every dark corner is a terrifying new turn. These early sequences
on the ship really ratchet up the tension, providing some effective scares
along the way. The build-up to the first boss fight is particularly memorable,
though the fight itself is a little disappointing. Indeed, the boss fights in
the game are few and far between, except for the rather charming Rachel, who
just does not showing up, and more often than not the fights are usually just a
case of shooting it until it’s dead. The puzzle elements from previous entries
in the franchise are all but missing in this game, outside of some annoying
touch screen gimmicks, which means there’s not a lot to do in the game besides
point and shoot. At first the game makes up for this with it’s intense
atmosphere, but during the middle sections the game becomes a bit repetitive,
especially the chapters that take place off the ship. The Terragrigia sections
basically just throw Hunters at you while you wander hallways, and the Quint
and Keith sections are equally bland. The later chapters eventually pull focus
back, however, in the final three chapters there are some pretty dazzling action
sequences that suit the run-and-shoot gameplay style perfectly. Running up the
ship as it sinks into the ocean is particularly memorable, while the helicopter
sequence that follows makes for a refreshing change of pace, as well as showing
off some impressive 3D visuals. So, while the games middle section is perhaps a
little on the flabby side, the beginning and the end are pretty impressive, and
quite possibly some of the best gameplay that the series has offered since
Resident Evil 4.
The game’s story on the other hand is really cheesy and
convoluted even by Resident Evil’s already low standards. In fact, even after
completing the game I’m not entirely sure what was going on. There are a lot of
twists and turns that I didn’t really care about, and all of the characters who
aren’t Chris or Jill come off as really bad stereotypes. It’s like someone at Capcom
hunted down the most generic American action movie they could find, took notes
on how the characters acted and then thought they’d dial it up another ten
shades of ridiculous. Keith and Quint in particular mark a new low in videogame
characterisation. They are just awful, and their playable sections are also
extremely boring, which doesn’t help matters. The game even does that whole
cheesy “show a scene of the character followed by an explanation of what they
went on to do after the story” thing, which just feels silly after the supposed
untold horrors they all just went through. Throw in a fan-baiting glimpse at
what’s coming next for Jill and Chris, and a frankly irritating final
post-credits cliffhanger, that only really serves to show that there could’ve
been more game here, and we’ve got a story that isn’t exactly up there with the
greatest, but that’s only to be expected when it comes to Resident Evil.
In terms of value for money, it’s fair to say the game is somewhat
lacking in content, with the main campaign providing just 12 chapters. I
completed my playthrough in about 10 hours, and I’d say I was playing pretty
slowly and making an effort to explore, so I can imagine others completing this
mode in a lot less time very easily. There is some replay value in the form of
a New Game+ and the unlockable Hell Mode, as well as ‘missions’ which are
basically achievements with rewards varying from weapons to character outfits,
but I can’t say I feel any compelling urge to start the story all over again
just yet. There’s also Raid Mode, which takes settings from the main story and
fills them with creatures for you to kill as efficiently as possible. There are
20 levels in this mode, with three different difficulty levels, all of which
can be played with local or online multiplayer as well as single player. As
multiplayer modes go this is actually pretty compelling and certainly provides
some decent fun, though there’s no way of communicating with your partner, so
you may as well be playing with the AI to be honest. Still, there’s a certain
element of fun in knowing that there’s another human playing, and small touches
like health bars over enemies and buffed creatures help tailor this mode to a
more action-oriented style of play. So, while there’s not as much story in here
as I would have liked, Raid Mode just about makes up for it.
This game is not without it’s faults, and for those who don’t
know their way around Resident Evil very well it may not be worth picking up,
but fans of the series could certainly do a lot worse. It’s not quite a
glorious return to form for the franchise, but it is a competent entry that
occasionally shines, and is certainly one of the better spin-offs in the series.
The ridiculous story bogs down the campaign a little too often, but there’s
some great stuff in here, and it’s certainly one of the boldest 3DS games out
there right now.
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